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Online MMOs...F2P Games

Discussion in 'General Discussion' started by Natdanar22, Nov 14, 2014.

  1. Natdanar22

    Natdanar22

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    Hello,
    I'm big into mmos and other nice quality games, mainly 3d ones. But it's really hard to find some decent ones on the internet, and steam. If you guys could maybe point me in the right direction on where to look or even post a game or something that would be great.

    I'm mainly in to action, adventure, shooter, survival, post apocalyptic kinda mmos
     
  2. N1warhead

    N1warhead

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    World of Warcraft
    Guildwars
    Runescape
    Hellgate London
     
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  3. Natdanar22

    Natdanar22

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    Ive played Runescape before found it a little enjoyable. haven't tried w.o.w yet tho
     
  4. N1warhead

    N1warhead

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    I prefer Guild Wars (as you only pay once) for the game and never again.
    Guild Wars 2 is out now, but I don't find it as enjoyable as Guild Wars 1, however, Guild Wars 1 doesn't have as many players as it used too.
     
  5. angrypenguin

    angrypenguin

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    Yeah, I'm a Guild Wars player. It's not F2P, but I've yet to find an F2P MMO that I liked for more than a couple of sessions.

    Neverwinter Online has potential but, like most F2Ps, I played it only a couple of times and never went back.
     
  6. N1warhead

    N1warhead

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    Well he didn't exactly say F2P, but yeah I agree... Guild Wars is definitely worth the money though, it everything you'd expect. Just I got into GW 2 like a year after release so I was so far behind the masses that nobody was their to help me, so I eventually just stopped playing LOL.

    Never played Neverwinter.

    But wow I remember when GW1 came out, I wouldn't ever get off of it LOL.
     
  7. angrypenguin

    angrypenguin

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    The thread title does say F2P.
     
  8. N1warhead

    N1warhead

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    LOL I actually just read that right before I clicked on it, didn't see that part oops LOL.
     
  9. ChrisSch

    ChrisSch

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    Played Archlord the most. I'd definitely play EVE and Elder Scrolls Online, if I could afford it. Trying out Tera now. It became free to play. Above average MMO graphix, plus a combat system that isn't target-lock. So you have to aim to hit the target. Its a 35gb download but you can play after a couple gb has downloaded I think.
     
  10. Natdanar22

    Natdanar22

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    I would love to play elder scrolls but I am really against the monthly fee their trying to push. I think in the long run they will lose income with that
     
  11. N1warhead

    N1warhead

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    How much are they charging?
    I would pay 10 dollars a month to play a game if it was so deserving of it at least.
    Depending on the game monthy fees work like a charm.

    Gesh thing of the money WOW made from monthly people.
    You do the math, they were making virtually millions of a dollars a week.
    (The dream huh)? LOL.
     
  12. angrypenguin

    angrypenguin

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    I did play Elder Scrolls Online for a bit, and have to agree with the general criticism at the time that it's a bit much to charge a monthly fee for a game so unfinished.

    All we wanted from it was "Skyrim with multiplayer", which it does reasonably well. There's a lot of great content. However, there's also some stuff that's... less than what you'd expect compared to Skyrim (eg: multiple of the same interior dungeon copied around a map?) and also when we played a lot of bugs (eg: entering an area booted us from the game, and wouldn't let us log back in until support staff manually moved our characters to elsewhere). It's a great game, but largely only because nobody else has made anything else that fills that particular gap. I don't think it has to be an MMO - just normal multiplayer would rock - and the subs do make it an expensive experience.
     
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  13. Natdanar22

    Natdanar22

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    The last time i checked they were charging 15 a month plus you had to buy the game itself, that i think is selling for somewhere around 60 USD.

    Yes i would have to totally agree. I think that something like five dollars a month would be alright, and chances are with all of the dlc that will come out they would make just as much money. I think that if they made the game a lot of fun and just like the past elder scrolls game (namely skyrim) that they would make millions just off of the dlc alone. I know that i spent well over 100 on all of the dlc for skyrim and the game itself just because i loved it.
     
  14. Meltdown

    Meltdown

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    A monthly fee in my opinion is the best pricing model for an MMO. It means you get all the content and a level playing field for all players. I don't like the idea of F2P at all for MMO's.
     
  15. Tiny-Man

    Tiny-Man

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    planetside 2 is top notch game
    warframe, sorta MMO like also top notch

    both arnt pay 2 win in my opinion
     
  16. angrypenguin

    angrypenguin

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    Guild Wars 2 seems to be doing great in that regard without needing to charge a sub. They haven't even released paid expansions like last time.
     
  17. Meltdown

    Meltdown

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    Good point.
    I guess I was referring to the more hard-core MMO's like Eve Online or Mortal Online.
     
  18. XCO

    XCO

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    MMO make so much money, I wish I enjoyed that type of a game, seriously it feels like thats where the money is at in IOS gaming...
     
  19. hippocoder

    hippocoder

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    Sadly making a successful mmo is nigh on impossible.
     
  20. Aishiteru

    Aishiteru

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    try korean mmo =p
     
  21. AndrewGrayGames

    AndrewGrayGames

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    The game feels plenty finished to me - granted, I started playing a few months ago, not immediately after launch - but my problem with it is the balance. Light armor, magicka builds, are the way to go. In PvP, you've got two options: be a Vampire, or be a Fighter's Guild build made to kill Vampires. Werewolves are useless unless you have a pack.

    It's $15/mo., and in my opinion the game is not bad. I would wait to buy the actual game on a Steam sale to make it sting less. That said, if the balance issues aren't addressed soon, they'll lose my subscription, as there's better stuff I can spend my $15 on (e.g. a new game off Steam every month.) The main draw of Elder Scrolls is that you can play your way. Having a 'right answer' to a play style kills that.

    That sounds like what other players told me the game was like on launch. Never play an MMORPG immediately after it launches. You should see the emotional scars Star Wars: The Old Republic gave me back in the day, holy heck...
     
  22. angrypenguin

    angrypenguin

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    We weren't playing it at launch, we jumped in shortly after the second major update. They've now had 5 major updates, so it could be better. The thing is...
    We'd miss out on hours of play time downloading updates. We only got, say, 20 hours each to play per month to begin with, so spending a chunk of that updating stings. There's two of us, so $15 is actually $30. Then we lose more time to bugs - the character lock thing cost us a whole day.

    What we both wanted was "Skyrim with multiplayer", so balance issues and such aren't a concern to us. But being able to play when we want, stop when we want, and not be tipping subscription fees down the sink during the gaps between our sessions would be nice. Plus, because of what we wanted to get out of it, most of the MMO-ness was wasted on us, as we just wanted the quest/exploration content.

    I'd be inclined to play again if instead of a monthly sub they charged a nominal rate per session - say $1, which would still add up way past their sub for heavy players. Or if went the GW way and didn't charge after purchase.
     
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  23. Cogent

    Cogent

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    A bit closer to old school difficulty. http://ryzom.com/

    Not f2p but close enough GW GW2

    Liked LOTRO, still ok but they recently went a bit more towards easy mode.

    Global Agenda was Ok, but not being developed further??

    Played Neverwinter twice, didn't excite me.

    Used to play Perfect World but supposedly big time p2w these days?

    Anarchy is older but challenging, be glad when new engine is actually here, someday, maybe...

    Entropia Universe gets a lot of flak but I found it enjoyable, when I used to have time.

    Cheers :cool:
     
  24. Cogent

    Cogent

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    Sure seems like it.

    Anyone contemplating doing one should probably just enjoy spending the next 5 years having fun doing it and be happy with a few thousand players. Make one if you must :D
     
    Last edited: Nov 17, 2014
  25. N1warhead

    N1warhead

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    Anything is possible, there's nothing that's impossible.
    People thought that computers would never be anything when they were getting made,
    now look at them lol.

    If you would have asked someone 200 years ago if they could image a TV, they would of been like a what?
    After explaining what a TV was, they would just plainly shrug it off and say no, but that it would be a cool invention.

    I'm just saying, yeah the few decent ones pretty much have the market, but I've noticed there are some MMO Markets that haven't been tapped yet, which I can't really name off the top of my head right now, just that I've noticed it and thought it would be pretty neat.
     
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  26. AndrewGrayGames

    AndrewGrayGames

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    I think people should give 2D MMOs a try (not like Maplestory, but an old-school JRPG style). Not only are tools for creating 2D assets much more mature, and thus quicker/cheaper, you can create clean and consistent styles, certainly to rival anything in more recent games. Also, it's becoming my experience that dimensionality matters less for a game to be 'good'; some of the old classics are significantly better than the modern stuff.
     
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  27. Cogent

    Cogent

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    Yes, possible.

    People however sometimes equate "possible" with "feasable", "advisable" or even easy.

    All things considered if someone wants to spend years making an mmo and has no illusions as to the time requirements, workload, cost etc. ...and risks of failure then by all means have fun.

    My personal pet project is an mmo, has been for years. I know a bit of what is required client and server side.

    I worked with Multiverse for 6 straight fracking months before realizing it wouldn't work for my needs. I spent 2 months evaluating server side options including Erlang, Akka+Java, Vert.x, Node and even C++ and Theron.

    I can not count the number of "can I make an mmo?" threads I've read where people, who were just trying to get the OP to realize the size of the challenge, got lynched by the "cheerleaders".

    As long as people realize what they are getting into then they should go for it.

    Want some more realistic perspectives?
    http://www.eldergame.com/
    http://www.gamedev.net/blog/355/entry-2250155-why-you-shouldnt-be-making-an-mmo/
    http://www.crydev.net/viewtopic.php?f=355&t=108271
    Want more mmo stuff? Try this: Google
     
    Last edited: Nov 17, 2014
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  28. Natdanar22

    Natdanar22

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    I cant argue with you. I was a subscribed player for rift for awhile and spent even more money on packs and other equipment. I guess what bothers me the most is that its $15 which (speaking from where I live) is a bit restricting for gamers. I could see realistically spending 5 per month. or have them at least add a yearly subscription.