Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Online Interactive Unity Portfolio

Discussion in 'Made With Unity' started by earndawg, Feb 5, 2011.

  1. earndawg

    earndawg

    Joined:
    Nov 2, 2009
    Posts:
    69
    Hi Dudes,

    Just thaught i'd post some links to my online portfolio. And get some crits!

    Been working on some model viewer type stuff to showcase my work so here goes:

    Blubber Beast :eek:

    I'd love a real nice ice shader for this if anyone has one!

    http://www.aj-3d.com/unity/Blubber/Blubber.html

    Low Poly Trees

    http://www.aj-3d.com/unity/Trees/Trees.html

    Bird Model

    http://www.aj-3d.com/unity/Bird/Bird.html

    More unity stuff coming soon!

    EDIT:

    Thanks for the input on the site guys I have taken it on board and redone the whole site.

    Please give any feedback you may have.

    http://http://www.aj-3d.com/

    Laters

    Alex

    :cool:
     
    Last edited: Feb 12, 2011
  2. granada

    granada

    Joined:
    Oct 31, 2010
    Posts:
    135
    Loving those trees :).

    Nice idea.

    Dave
     
  3. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Yeah, those threes are AWESOME!!!!

    I could hardly see the polygons!
     
  4. DisTrash

    DisTrash

    Joined:
    Feb 2, 2009
    Posts:
    166
    Hello,

    Just watched the trees, they are great, i like them.

    Do you planned to put them in free dowload and use ? Or maybe you will sell them ?


    Thanks a lot.


    PS : The grasses are cool too, i'm interested by them as your trees.
    ;) ;) ;)
     
  5. earndawg

    earndawg

    Joined:
    Nov 2, 2009
    Posts:
    69
    Hi,

    Thanks for the feedback the trees seem poular :)

    I maybe put them up for sale for a very reasonable price sometime soon, dont really just want to give my work away.

    If anyone wants any specific trees doing i am available for hire! :)

    Ps the grass is just the standard grass that comes with unity
     
  6. OutCyder

    OutCyder

    Joined:
    Mar 19, 2009
    Posts:
    2,178
    Good models for sure and I also love the fact that you keep both eyes on polycount ;)
     
  7. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    I'd highly suggest making the Unity Viewer an alternative and not a "only solution" to view the assets. It's taking soooo long to load these up - any potential employer would have closed your site and checked out the work of a competitor.
    Which would be a total shame, because the work you show in these scenes is offthechainawesome :eek:

    That line, even though it may be just friendly in mind, comes off to me like "if you're too lazybummed to install this plugin, you can take the lame route and scroll"

    I wanna be really really honest with you - and I hope you can take some contructive crits and don't feel offended :)
    The work you show in the Unity Viewer is phenomenal, yet your site design, layout, structure and organization is horrible. At first sight, I thought "wow, this guy stole all his artwork from a couple of people".

    1) From someone that is capable of doing so awesome 3d work, I would expect a much better homepage designwise
    2) The level of quality is like totally unsteady. There's the awesome realtime assets in Unity that are really AAA quality and some awesome Highpoly work displayed, but then it's combined.
    Can't comment on the VR stuff, since I don't know limitations and performance issues, but from a quality point of view they're far away from the other stuff
    3) They way you give information on these projects is so tight-lipped. It reads as if you had 1 minutes and dictated some hasty notes into your robot writing machine. I miss the love and dedication you have put into the actual assets creation :)
    3b) See 1)
    4) Burn the older realtime assets. There is no single reason for them being on your site. The new stuff is what kinds - they don't do any positive for you
    5) Be more selective about which pieces you want to show and which are just not up to your current standard - I could go on forever, but I'm sure you can figure yourself ^^
    5b) The design of the homepage is horrible :eek: See 1) and 3b)

    Some very valuable info on the portfolio stuff:
    http://www.game-artist.net/forums/spotlight-articles/415-general-your-portfolio-repels-jobs.html
    http://wiki.polycount.com/NateWhitePortfolioAdvice

    But I'm sure you already know many of the ressources about portfolio. I don't know if you really need a portfolio in order to attract and convince people of your work, or if you're covered in paid work already, but still I think it should be overhauled out of respect of your 3d work - to make the pieces a nice and cozy home :)

    Oh and you should fix the link to your portfolio in your opening post. It has "doublehttp"

    I'm sry I get really cast away when someone asks for feedback on portfolios, I could blabber for days :D
    So again, your current work is of such high quality, it's a shame to see it displayed in such an unorganized way. Hope you put as much work in the actual portfolio creation, to make things really shine !
     
  8. earndawg

    earndawg

    Joined:
    Nov 2, 2009
    Posts:
    69
    Hi Acumen,

    Great feedback there and some really vaild points. Really appreciate the feedback.

    The loading times didnt seem too long on my machines bout 10 secs or so? Surley thats not that bad?

    Yeah i hope to totally revamp the site next week as it is horrible.

    Will keep you guys posted. I need to get it up to scratch!

    :)

    Please keep the crits coming!
     
  9. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Yeh, maybe my/your provider had some issues.
    Still, it's much better to have a fallback, cause everyone shall be able to have the patience to load a 100kb image, but not everyone feels the urge to load such online viewers. There's a reason why not many people use stuff like this for their portfolios. You always gotta think about possible consequences/behaviour of the people in charge of recruiting will make. They've got many many portfolios to look around and when there's two guys of equal skillsets, but one guy's site gives quick access to the artwork and the other loads slower, then you're just seconds away from just being shot down - even if it should be only 10 seconds loading time. It's nice to see it in realtime, for sure. But this stuff can always happen in the actual interview process. But for a first look in a portfolio, superquick access is key :)
     
  10. immFX

    immFX

    Joined:
    Mar 20, 2010
    Posts:
    109
    Sent you a pm
     
  11. earndawg

    earndawg

    Joined:
    Nov 2, 2009
    Posts:
    69
    Site updated!

    Please leave feedback!

    :)
     
    Last edited: Feb 12, 2011
unityunity