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Onegameamonth! Game 1 : Angry Crows

Discussion in 'Works In Progress' started by FlyingRobot, Jan 4, 2013.

  1. FlyingRobot

    FlyingRobot

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    Okay!......robot booting up!

    Let's begin by shamelessly cloning Angry Birds! May be doing a little tweak in the design, but overall a blatant copy! :mrgreen:

    ... zap zap. robot under fire!

    Don't blame me! I know my little kid would love to play and make his own challenges!

    Now, that inital hatred is over. Tell me what mechanics would you add if you were to make Angry birds? What idea appeared to you while playing angry birds?

    I'm designing the mechanics now. Right now it's a crow after breaking eggs (ya pigs). Pardon the weird quick sketch. I've not drawn a single thing for a while. Rusty hands.

    Be sure to check my blog. more details coming up there.
     
    Last edited: Jan 31, 2013
  2. Acumen

    Acumen

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    YES !
    Even before seeing anything more, much much much respect for you tackling this ! Enough of that whining and talking in the gossip forum about why nobody finished a game, ever.
    You're my hero of the day. For now :D
    Hope you'll link/quote/update this thread as well and no rely on people checking out your blog regularly. The works in progress forums could need a thread like yours !
    Wooohoo, knowing your previous project, I'm psyched :D
     
  3. Blasfemmy

    Blasfemmy

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    Here is my list of reasons why, IMO, Angry Birds is so popular:


    1. A simple, yet engaging interface. Something that is graphically pleasing, yet easy to navigate.

    2. The leisure pace at which the birds fly. The user has plenty of time to react and touch the screen to release the OnClick() actions.

    3. The long period of time that it takes for the pigs to "die". Often, I will sit there for seconds at a time watching intently as the pigs teeter back and forth, etc.

    4. Don't show the whole level at a time, set the camera width to, for example, half of the total length.

    5. Keep the angle set on the birds launcher from the previous launch, but reset it with a new level.

    6. At the beginning of the level, have the camera start at the right side of the screen, and swiftly work it's way to the left to where the launcher is.

    7. The idle animations of the birds. They jump, chat, and wiggle back and forth as they await to be launched.

    8. The sound of the game. The various sfx used fit the game perfectly.

    9. The overall style of the game. It has a specific look and feel to it, and it stays consistent.

    10. The realistic trajectory that the bird's flight takes.
     
  4. FlyingRobot

    FlyingRobot

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    Thanks, it's too early to predict what's coming ahead of me. Can I really do it. While keeping up with client deadline and a family. This is really a personal challenge that I wish to share with you guys.

    Wonderful analysis of the game design. This can really help me at this moment. Thanks a ton.
     
  5. CharlieSamways

    CharlieSamways

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    Great work :) Loving the crows. Ill be posting my game a month thread within the next few days, ill bookmark this and be sure to keep up to date with your progress, give you feedback where I can and hopefully help you through it. Same for anyone doing this, People really need to get their heads out of their asses and see what needs to be done :)


    Utmost respect :)

    -C
     
  6. Khyrid

    Khyrid

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    Enraged Eagles and Pissed Hawks should follow.
     
  7. Blacklight

    Blacklight

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    Looks pretty cool. I hope to have mine showable sometime soon.

    Disgruntled Pigeons!
     
  8. wmgcata

    wmgcata

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    When I first read the title i thought it said Angry Cows lol.

    Looks nice though and hoping to see some different mechanics then Angry Birds.

    Tim
     
  9. Paradigm-SW

    Paradigm-SW

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    Irritated Parrots!
     
  10. FlyingRobot

    FlyingRobot

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    Attack of the clones!
     
  11. Khyrid

    Khyrid

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    Angry C**cks? Like Male roosters. Wait, why did I censor that?
     
  12. laakerules

    laakerules

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    Furios Herons


    But like it that someone is challenging the idea to remake a game like angry birds but bring more to it.
     
  13. dtg108

    dtg108

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    Make it something like Frustrated Fowl, or irate fowl lol.
     
  14. 1upgames3d

    1upgames3d

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    Pretty bad take on this. I'd say the artwork is the main reason.
     
  15. Blasfemmy

    Blasfemmy

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    I'm sorry, I remember reading this:
    . From what I understand, I answered his question, and you did not.
     
  16. dtg108

    dtg108

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    +1, totally agree.
     
  17. FlyingRobot

    FlyingRobot

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    Certainly!

    Check the first build everybody!

    HERE

    Not much. Still figuring a way out for the catapult. Anyway, it's playable. At least, technically.
     
  18. KelsoMRK

    KelsoMRK

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    A physics professor has actually written several articles for Wired about how unrealistic the trajectories are in Angry Birds. :)
     
  19. hippocoder

    hippocoder

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    Good job physics professors don't make games then. I would have assumed that he and everyone else would have realised by now that game physics are hardly going to be realistic, but instead are going to be fun.
     
  20. FlyingRobot

    FlyingRobot

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    Update! Slingshot and trajectories implemented. Time to do some art!



    LINK
     
    Last edited: Jan 8, 2013
  21. FlyingRobot

    FlyingRobot

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    Anyone knows a good FREE spirte sheet packer?

    I googled up and found this.

    Looks okay. Waiting for more and perhaps better suggestions.
     
  22. Cheburek

    Cheburek

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    how did you do 2D physics?
     
  23. KyleStaves

    KyleStaves

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  24. FlyingRobot

    FlyingRobot

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    These are really 3D objects. With their movements constrained to 2 axis only. 3d sprites and an orthographic camera. These all did the trick.


    Thanks a lot, will try that.
     
  25. FlyingRobot

    FlyingRobot

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    Actually I think scripts like these can be really helpful. Because they export straight out of photoshop layers! Though not into atlases but pngs.



    Animation exporter script
     
    Last edited: Jan 9, 2013
  26. CharlieSamways

    CharlieSamways

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    Finally got my one game a month on the roll, Keep up the good work man, Lets do this ;)
     
  27. Acumen

    Acumen

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  28. FlyingRobot

    FlyingRobot

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    Nice found!

    By the way, posted another webplayer update. With multiple tryouts. Pardon the boxxy graphics. Just sprite placeholders.

    LINK

    check the features that are added so far :

     
  29. FlyingRobot

    FlyingRobot

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    Started with the graphics. Really doing the concepts and the final sprites at the same time. :)



    Do check the build now. Lots of things going on with the graphics. It's fun! Like modding Angry Birds.
     
  30. dtg108

    dtg108

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    Looks good so far, love it... one thing, I think that the bird goes a little too fast though. And if you lose, the wooden planks don't reset, they stay where you knocked them down last time, and the bird is still pulled back.
     
  31. freakdave

    freakdave

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    Yep, it's a little bit too fast, i'd say slow it down by 15% and see how it works, other than that it's great :)
     
  32. FlyingRobot

    FlyingRobot

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    Well, right now the reset only takes place when you've broken the egg. You can pitch unlimited crows until you break it. There's no losing. But I'm going to add that element.

    Also check the speed now. Added some graphics and animation to the crow. He flies with his eyes closed! :)

    LINK
     
    Last edited: Jan 11, 2013
  33. dtg108

    dtg108

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    Much better! Speed seems better now! Can't wait to see final product!
     
  34. FlyingRobot

    FlyingRobot

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    Small update on the textures and GUI layout. And small mouse actions too. Also, breakable glass blocks etc.



    This particular image is giving me some ideas about tweaking the gameplay. What if it's not about breaking the egg. It's about eating it.

    LINK
     
    Last edited: Jan 14, 2013
  35. FlyingRobot

    FlyingRobot

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    Some major changes.

    ums.... Major like.. I've changed the title of the game itself. Also the primary(only) character design.

    Hunger overcomes Anger and Angry crows have become Hungry Crows. lol. :)

    The game mechanics is almost set. It's a slight deviation from Angry Birds. Simply the crows are hungry and want to eat the egg. But they must not completely crash it. They must gently break it's top to feast on it.

    Let me know if it these changes are welcome.

    PLAY
     
    Last edited: Jan 21, 2013
  36. tapanui

    tapanui

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    looks good whats the game for next month?
     
  37. FlyingRobot

    FlyingRobot

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    You tell me :)

    Any suggestions?
     
  38. virror

    virror

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    To be honest, the old crow design was a lot better, this one looks a bit lame : p
    Rest of the game looks very nice though : )
     
  39. FlyingRobot

    FlyingRobot

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    Too bad! I thought the new design has better contrast. Guess you can't please everybody when it comes down to aesthetic choices.
     
  40. virror

    virror

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    Well, i can agree that the new design fits the rest of the design, which is a good thing : )
     
  41. FlyingRobot

    FlyingRobot

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    At last getting some time to finish this!



    Please check the final build with a level selector, 4 levels and a tutorial. Standard stuff. :p

    PLAY!

    Used some sound and music from Freesounds.org.


    Off to the next month challenge.... Hey, you didn't suggest anything!
     
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