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One specific face does not receive any Baked Lighting

Discussion in 'Global Illumination' started by BoyMeetsEv1l, Nov 26, 2018.

  1. BoyMeetsEv1l

    BoyMeetsEv1l

    Joined:
    Nov 26, 2018
    Posts:
    2
    Hi everyone! I am new to Baked Lighting, and I am currently having a problem with one specific face on my mesh that does not receive any baked lighting (or any light at all if that matters). broken face.png
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    It is hard to tell. Please post screenshots of the texel validity and UV overlap. https://docs.unity3d.com/Manual/GIVis.html

    Also, please post a screenshot of the Lighting window so we can see which settings you are using.

    Thanks!
     
  3. BoyMeetsEv1l

    BoyMeetsEv1l

    Joined:
    Nov 26, 2018
    Posts:
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    Thank you for your reply!
    I made a couple of screenshots, but now with a new problem: the whole scene is now fully covered in black spots/broken baked lighting textures.

    I am also not able to select Texel Vailidity for some reason. That option is greyed out.

    Baked Problem 1.png Baked Problem 2.png
     
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    The option is greyed out because you are using the Enlighten lightmapper.

    It looks a lot like overlapping UVs. Please ensure you have a valid UV unwrap.