I need a way to combine multiple bodyparts into a character controlled by a skeleton (or an alternative way of doing the customization process). Simple as that, really. In my current project I have all the bodyparts moving with their own skeletons controlled by the same Animator (movement using NavMeshAgent and root motion), but they bump into eachother and get desynced, not to mention collisions with other objects and optimisation worries. I'm not too experienced as I'm entirely self taught and prone to finding the easy way out or brute forcing things, so I'd prefer something simple I can start out with over endless lines of code, but at this point I just want anything that works. There has to be some way to get something as common as customization done. I'm on my knees, just... just give me something, please. Any functional tutorials out there? Any related terms I could google? Anything?