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One Sided Text when Importing from Blender to Unity as FBX

Discussion in 'Asset Importing & Exporting' started by dwharvinjr, Mar 15, 2018.

  1. dwharvinjr

    dwharvinjr

    Joined:
    Sep 30, 2017
    Posts:
    2
    Good evening,

    I am struggling trying to solve this problem, thanks in advance for your assistance.

    I am exporting a Text (as a mesh) from Blender to Unity (FBX File)
    Top Text = Mesh not extrude in Blender
    Bottom Text = Mesh extrude in Blender

    When viewing the text from the front angle it is visible
    upload_2018-3-14_23-26-6.png

    When view from behind, the text disappears...
    upload_2018-3-14_23-26-27.png

    My workflow requires me to create the Text inside blender. Thanks again for your assistance!
     

    Attached Files:

  2. darrenw

    darrenw

    Joined:
    Jul 4, 2013
    Posts:
    4
    Looks like you need a double sided shader applied to it.
     
    FabDynamic likes this.
  3. richardh

    richardh

    Joined:
    Mar 7, 2012
    Posts:
    226
    Object/Convert to mesh, then in edit mode 'recalculate' normals and make sure all normals face out.
     
    FabDynamic likes this.