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One of my virtual cameras keeps losing the CM Post Processing script

Discussion in 'Cinemachine' started by AprendaGames, Aug 13, 2019.

  1. AprendaGames

    AprendaGames

    Joined:
    Jan 4, 2012
    Posts:
    49
    - Unity Version: Unity 2019 1.7
    - Cinemachine & Post Processing are from the package manager, not the Asset Store
    - I just did an update to Mac OS Mojave, but this was happening before the update too

    I'm creating a trailer for a Unity asset pack and am switching between a bunch of virtual dolly cameras. Most of them have the `Cinemachine Post Processing (Script)` attached.

    Screen Shot 2019-08-13 at 2.14.18 PM.png

    Each virtual camera is using its own dedicated PP profile.

    For some reason, when I click play, I keep losing the script on the cameras.

    Here's the error in the Inspector and Console.

    Screen Shot 2019-08-13 at 2.18.09 PM.png
    Screen Shot 2019-08-13 at 2.23.08 PM.png

    Unfortunately, it's not consistent. For example, it happens almost every time on `CM vcam6`, sometimes on `CM vcam 3` and so far never on 1, 2, or 4.

    Here are some screenshots of the other scripts attached to the cameras, as well as the timeline, just in case that helps find a solution:

    Screen Shot 2019-08-13 at 2.26.22 PM.png
    Screen Shot 2019-08-13 at 2.27.32 PM.png

    Thanks!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711