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One of my terrains has a blue tint. Even with lighting off.

Discussion in 'Editor & General Support' started by JOYRO, Mar 28, 2021.

  1. JOYRO

    JOYRO

    Joined:
    Jan 14, 2021
    Posts:
    3
    Suddently one of my two terrains has a weird blue tint, even when I change the lighting settings so everything is pitch black. I only use Realtime Lighting. I don't use any type of fog.

    I don't exactly know the exact moment when this occured. All I can remember is that I was deleting my old HDRI Skybox and importing some new ones. I did already try changing it back but it didn't fix the problem.

    Photo 1 - https://imgur.com/a/aeGSsOR
    Left - terrain with weird blue tint. Right - the other terrain that looks fine.

    Photo 2 - https://imgur.com/a/Jyxr9UM
    (Ignore the white block) Here you can see the difference between the terrains in pitch black. My directional light has an Intesity on 0.

    Photo 3 - https://imgur.com/a/BWLmhIr
    Where the forest ends, the other terrain with the blue tint begins. (Scene view, no lighting)

    Photo 4 - https://imgur.com/a/dZI0WFV
    Same Scene view from photo 3, but with Lighting On. The other terrain clearly has a blue tint.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,769
    Do you maybe just need to turn off all the lighting and hit bake to clear it?

    If there is a folder with the same name as your scene, at the same location as your scene, you can go into that folder and try deleting previous lightmap info. The navmesh (and maybe other stuff) might be in there, so be careful, or just blow away the folder and regenerate lighting and navmesh afresh.
     
  3. JOYRO

    JOYRO

    Joined:
    Jan 14, 2021
    Posts:
    3
    Thanks for the reply. I did clear the lighting info at some point but it didn't do anything. After that I just ignored it for a couple of hours until I noticed it disappeared.