Hi! Suddenly and unexpectedly, I saw that Unity started endlessly spitting out such warnings and errors to me without any information (there is simply no information and there is no link to a place in the code either). This happens both in the Unity Editor and in the Build Project. RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. Invalid surface for grabbing pixels. Verify that the RenderTexture is a valid color surface. Only a single color target may be grabbed. I tried to find a solution in Web and tried to localize the error, but I couldn't. What should I do with this horror and what do Unity want from me? I have never seen before such an error in Unity. This error is very annoying in the editor - it slow down the verification and debug process. Where to dig? Where do the legs grow from? Thank you!