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OnDemandResources failing with an empty request.error

Discussion in 'iOS and tvOS' started by Briskfx, Jun 20, 2018.

  1. Briskfx

    Briskfx

    Joined:
    Dec 28, 2017
    Posts:
    6
    I am using unity 2017.4.1f1

    Following the guides here: https://docs.unity3d.com/Manual/AppThinning.html

    I have a build up on testflight with the ODR assets. Running the build in the unity editor results in request.progress going from 0 to 1, however after hitting one it fails, triggering
    if( request.error != null ) throw new Exception( "ODR request failed: " + request.error );
    The Execption does not include any actual information about the error.

    Has anyone else been having this issue? Is there a specific Unity version I should swap to in order to avoid it?