So I've run into trouble where I've developed the basic systems for the game, but none of it resembles a game. If art was needed I ignored it. That is how I got to this weird place: If anyone sees a problem its that it doesn't look like really anything. Nothing ties you to reality here apart from the physics. To elaborate: I'd ignored the art for so long I forgot how to make things look real! Projectiles appear out of nowhere, guns/engines/rocket trails don't seem to exist, and I can tell some employers have been kind of confused when I've shown it to them. Anyway have any of you had this problem? An art gap forces you to make due rather inadequately? I know there are smart ways to go about this but I was so bogged down in the code that higher levels of design thought escaped me.