That's kind of the impression you get reading recent threads. I wanted to contribute a counter-weight argument, otherwise I couldn't stark my workday, I neeeeeed to get this out of my head first. The following list is features I deem impressive feats that Unity happened to sneak under the rug over the past five years, otherwise I can't explain the negative views some participants of said threads are holding. I'm just going to pull this list out of my head, not looking it up, as a testament to how self-understood these things have (quickly) become. Most of them are continously evolving too. Some of them may be older than I think, so let me know if I made a mistake. Features Unity added or improved (or acquired and integrated) in the past 5 years since Unity 2017 (bold = I use it frequently): Unity Hub Unity Learn (great onboarding stuff even for deep tech topics like DOTS!) Scriptable Render Pipeline (incl. URP, HDRP) Scriptable Asset Pipeline Package Manager (+ custom packages, git support) LTS releases (incl. support guarantee) New Input System Burst Compiler Job System (+ Collections, Math) Recorder Device Simulator Unit Test Framework Assembly Definitions Timeline Visual Scripting Shader Graph VFX Graph Cloud Builds Web Streaming Service 2D workflow improvements General Editor UI improvements - open Unity 2019 or earlier and it instantly feels "old and outdated" Enter Play Mode options (small but important for incremental devs like me) C# and .NET updates (to date: C#9 and .NET Standard 2.1) Editor coroutines FBX Exporter ProBuilder Polybrush Profiler improvements Tutorial authoring And most importantly: The Dark Theme(TM) Did I miss anything important? PS: I couldn't care less for mobile atm. PC master race! Let's have a good old-fashioned flame war!