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Old School Fighting Game

Discussion in 'Works In Progress - Archive' started by livio3d, Jan 20, 2014.

  1. livio3d

    livio3d

    Joined:
    Feb 17, 2009
    Posts:
    145
    Hi all, i want to share the progress of my fighting game for ios ispired by Guilty Gear Xrd (3d + cell shading).

    My idea is to made a old school game like streetfighter 2 , 8 playable characters , 1 boss, and varius bonus game.


    here a video
     
  2. chrissanders

    chrissanders

    Joined:
    May 24, 2013
    Posts:
    106
    This looks promising.
     
  3. Zahidylin_Marat

    Zahidylin_Marat

    Joined:
    Jul 28, 2012
    Posts:
    114
    I like how animation looks - it is smooth, like in streetfighter.
    And room-background also looks nice.
     
  4. makoto_snkw

    makoto_snkw

    Joined:
    Aug 14, 2013
    Posts:
    340
    Looks very nice.

    How do you approach for the combat mechanics?
     
  5. Kinos141

    Kinos141

    Joined:
    Jun 22, 2011
    Posts:
    969
    Your animations needs more attitude. It's very stiff right now. However, it's great overall.
     
  6. livio3d

    livio3d

    Joined:
    Feb 17, 2009
    Posts:
    145
    thx guys,
    Kinos141 you are right :) but attack animation here are just a placeholder animations for test :)
    prince WIGUAN i use 2D rigidbody for motion, 2d boxes for damage area and 2dpolygon collider for hit area (hand animater for every animations) plus varius state machine for check motion status and attack status
     
    theANMATOR2b likes this.
  7. livio3d

    livio3d

    Joined:
    Feb 17, 2009
    Posts:
    145
    new head anim test more anime look
     
  8. ambitious_sound

    ambitious_sound

    Joined:
    Aug 10, 2011
    Posts:
    31
    hot, can she move her, umm front also?
     
  9. livio3d

    livio3d

    Joined:
    Feb 17, 2009
    Posts:
    145
    ok , now the game start to look like a real game :)

    actualy i done all the stage rule, cinematic intro/outro, fx manager, slowmo manager,
    also i fix mesh models and made new animations (and more anime style)

    here the progress :
     
    theANMATOR2b likes this.
  10. ThomasMartin

    ThomasMartin

    Joined:
    Feb 6, 2014
    Posts:
    56
    WOW this game is one of the best fighters I've seen on unity good work keep it up
     
  11. Gatto_matto

    Gatto_matto

    Joined:
    Feb 15, 2011
    Posts:
    60
    I don't like the genre, but I'm Italian too... and I think your game has a very good quality ;)
     
  12. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    This is really well made. I like everything about it so far. I like the character models and their animations the most. Really good stuff. I also like that your keeping it small. Only 8 chars (looks like you already have 2 finished from the video) and a single boss instead of trying to make this giant fighter game. Are you working on this by yourself?
    Personally I think it would be cool if you downsize the project even more, like by half. 4 playable characters, maybe 2 or three different areas to fight in and 1 boss or no boss at all. And then you could add more characters and arenas down the road as download content/ add ons. But how you develop it is up to you of course.

    Anyway, really cool stuff you have shown so far, keep up the good work. :)
     
  13. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    This looks really nice. I've never really been a fan of fighters, but the art really sticks out to me as something good. Some of the attack animations could use a little bit of a tweak as they don't seem to carry much weight and look a bit slow (the lighter kicks and punches), but for the most part the characters move fluidly. And you've got very expressive faces.

    You've shown good work here. Keep at it!
     
    theANMATOR2b likes this.
  14. livio3d

    livio3d

    Joined:
    Feb 17, 2009
    Posts:
    145
    oh , thx guys :)
    for snowconesolid : yes i work alone on this (like all my games) but only this character for now is final , the other one is only an old test, for the characters numbers i think 4 is too low , 8 give me a good variety and i already have done the design for all characters, here for you my old concept (some character take changes) :

    for the bonus contents i have already in mind some skin packs (mecha, swimsuite, halloween ecc) and in future 4 new charactes if the game go fine :)

    for Blacklight : hehe i think you are right , i look for this after i finish all character animations, ( i need to finish fast all anim for this character and finish my fighter code, after for all character is only graphics to do)

    sry for my bad english, is late here heheh time to sleep
     

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