I have an NPC set up with bone colliders using Unity's ragdoll wizard. I was wondering why I could accurately hit all of the colliders with a Physics.Raycast except for its arms. And why I could accurately hit the arms of an NPC set up identically but using an Animation component instead. More messing around and it seemed like no matter what animation I used for an NPC with an Animation component, all hits were accurate. But results varied with the NPC using an Animator Controller. If I put it in a crouch idle, for example, the raycast didn't hit ANY colliders, except for the torso, when not even aiming at the torso. So, what am I missing here with Animator Controller vs. Animation when it comes to parented colliders? Or is this just all in my head and I'm going crazy?