I'm getting so sick of all problems with rotation while importing 3D models to Unity. Previously I tried to ask if it's possible to change rotation of animation through script but looks like it's impossible. So, I used this "tutorial" to just make proper movement system animations, but problems with Unity never ends! So, my models has Root Motion, so it's a lot better for me to use that great technology. I remember that in Unreal Engine I can set pivot point and it's transform by myself in editor, though in Unity I can only see that in Inspector. So, how is it possible to change the rotation of root motion's pivot point? I mean this: If anyone from Unity see this: why you cannot fix the problem which exists for the whole time of Unity's existing?