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ok thanks everyone for "help"

Discussion in 'Animation' started by arsnyan2002, Jul 4, 2019.

  1. arsnyan2002

    arsnyan2002

    Joined:
    Apr 30, 2019
    Posts:
    17
    I'm getting so sick of all problems with rotation while importing 3D models to Unity. Previously I tried to ask if it's possible to change rotation of animation through script but looks like it's impossible. So, I used this "tutorial" to just make proper movement system animations, but problems with Unity never ends! ;)

    So, my models has Root Motion, so it's a lot better for me to use that great technology. I remember that in Unreal Engine I can set pivot point and it's transform by myself in editor, though in Unity I can only see that in Inspector. So, how is it possible to change the rotation of root motion's pivot point?
    I mean this:


    If anyone from Unity see this: why you cannot fix the problem which exists for the whole time of Unity's existing?
     
  2. grafisko

    grafisko

    Joined:
    Apr 13, 2018
    Posts:
    1
    Merhaba ;
    Varlıklar mağazası - Super pivot
     
  3. arsnyan2002

    arsnyan2002

    Joined:
    Apr 30, 2019
    Posts:
    17
    So hard to use English?

    Also, the picture is unavailable.
     
  4. Valjuin

    Valjuin

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    May 22, 2019
    Posts:
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  5. arsnyan2002

    arsnyan2002

    Joined:
    Apr 30, 2019
    Posts:
    17