Search Unity

Ok help a newbie on deciding what Xcode to go with

Discussion in 'iOS and tvOS' started by WarHead, Oct 1, 2013.

  1. WarHead

    WarHead

    Joined:
    Nov 15, 2012
    Posts:
    28
    I have a Mac Mini 2012 16gb ML 10.8.5 and have an Apple business developer account ready to roll, but I am not sure the path I need to start on...

    I have 3 iOS Devices 1 iPad 4 and 1 iPhone 5 both running iOS 7

    Then I have an iPad 4 on iOS 6.1.

    Currently have Xcode 4.6 installed, I know 5.0 is currently the latest, but can you build for it with Unity 4.2?

    I do Android apps and like the point and click builds, I hope the iOS side is the same ie either you export a project ie (Eclipse project for Android, I suppose there are Xcode projects for iOS) or you create an app (apk)

    So the question is should I upgrade to Xcode 5 and will it create runnable apps?

    Sorry for being so new, but the Apple side is a lot more complicated than the Android side to me.

    Thanks
     
  2. u3dxt

    u3dxt

    Joined:
    Jul 6, 2013
    Posts:
    317
    If you plan to deploy to iOS7, I would recommend downloading XCode5. You can build for Unity4.2, you just can't "Build and Run" yet. But if you can't live without build and run, then I guess just hang tight for an update. :)
     
  3. WarHead

    WarHead

    Joined:
    Nov 15, 2012
    Posts:
    28
    Thanks u3dxt, I purchased your IOS plugin the other day, hoping to make fair use of it.

    Yeah just did my first test build on IOS 6 xcode 4.6 I see it makes a Xcode project so I just have to learn all this crazy provisioning stuff Apple requires, right now its failed build city ....

     
  4. u3dxt

    u3dxt

    Joined:
    Jul 6, 2013
    Posts:
    317
    Thanks for the support! What type of errors are you seeing? Maybe I can help.

    I would start with a blank project, with nothing but an empty scene to see if you can get it compile first. Make sure you have a real device (as opposed to a simulator) selected on the top left.
     
    Last edited: Oct 1, 2013
  5. WarHead

    WarHead

    Joined:
    Nov 15, 2012
    Posts:
    28
    It was caused by the Neat AdMob plugin, I deleted it out but still was being referenced somehow, put it back and it compiled. Thanks for the offer of help.