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Offset from Navigation Mesh border

Discussion in 'Navigation' started by GlitchInTheMatrix, May 10, 2015.

  1. GlitchInTheMatrix


    Apr 12, 2010
    Hi UniGuys,

    I start to work with navimesh and nav mesh agent and all works super great, really simple and efficient.

    1 thing in can make works properly is set an offset of my character from the border of the navimesh.

    In the pic below the red line is the actual path the nav mesh agen calculate, and the blue one is what im looking for, an offset from the borders.


    Anyone know any way to make it?