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Offline Render 1.6

Discussion in 'Assets and Asset Store' started by headlessstudio, Apr 4, 2017.

  1. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers.

    Offline Render now supports create ObjectID pass, 360 monoscopic rendering and output to MP4 for both offline and realtime capture.

    Offline Render allows you to render your Unity scenes and take them into a standard post-production pipeline using your favorite compositing software.

    https://www.assetstore.unity3d.com/en/#!/content/60925

    Features

    • Multi-channel OpenEXR output
    • 16-bit Half-float EXR
    • Offscreen rendering for higher resolutions
    • 360 monoscopic render output o PNG
    • MP4 render
    • Capture multiple cameras simultaneously
    • 10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
    • Forward render supported elements (Beauty, Depth, MotionVector, AO)
    • Developer API: Create your own custom passes. Documentation, sample code and sample scene included

    Limitations

    • Shadow pass only works with directional lights
    • Multi-camera capture needs the same start/end range (to be fixed soon)
    • Requires Unity 5+
    • Windows only



     
  2. Tenebris_Lab

    Tenebris_Lab

    Joined:
    May 23, 2017
    Posts:
    35
    I'm trying to capture stills at run-time using your system!. Any clues.
     
  3. GlitchInTheMatrix

    GlitchInTheMatrix

    Joined:
    Apr 12, 2010
    Posts:
    285
    the MP4 export give me a rotated upDown movie.
    any setting to fix it?

    It can save Audio too?
     
    Last edited: Nov 28, 2017
  4. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Please create a ticket in our Helpdesk
     
  5. daville

    daville

    Joined:
    Aug 5, 2012
    Posts:
    303
    Hi I've been using this and I've just tried Unity's Frame Recorder... and this asset is waay better... But, Is there a possibility for Offline Render to record from a Unity Timeline? like



    That would be very useful
     
  6. ArcaneParadigm

    ArcaneParadigm

    Joined:
    Jan 8, 2014
    Posts:
    6
    Can this render from any of the timeline plugins like Slate or Cinema director ?
     
  7. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Offline render should support at least the normal timeline, since in really only a single camera exist in the scene. Just add the OfflineRender component to that camera.
     
  8. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    Does this work with the new HD Pipe in Unity?
     
  9. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Yes, it should work out just fine. If you have any issues feel free to contact us!
    Kind regards,
    Artur
     
  10. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    Actually I couldn't get it to work in the latest Beta HD Pipeline.
     
  11. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    This doesn't seem to wok at all with the HD Pipeline in the latest 2018 Beta or Non Beta. Please let me know how I can get this working. I need it for a project..
     
  12. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Hi, sorry about that, please create a ticket in our Helpdesk system: https://ycdivfx.on.spiceworks.com/portal/tickets
     
  13. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    I just did and I made another ticket because png files always render upside down even with the flip option checked.
     
  14. stilll

    stilll

    Joined:
    Jul 29, 2015
    Posts:
    1
    Hi,

    we just purshased your script, and when i put it on my camera (HDRP project using cinemachine in Unity 2018.3.0f2), i have got parameters but no render button anywhere! Seems to be broken....

    Offlinerendered_Issue01.JPG

    Offlinerendered_Issue02.JPG
     
  15. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Hi, thank you for purchasing Offline Render. Did you submit a ticket on our helpdesk system? If not please do and include all the info above. We will reply ASAP.

    https://h-s.on.spiceworks.com/portal/tickets

    Kind regards,
    Artur Leao
     
  16. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    Hi Evryone ! need help
    when i try render camera animation 360 got this



     
  17. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Hi, did you create a ticket in our Helpdesk system? It's the most effective way for us to look into your issue. If not, please do it at https://h-s.on.spiceworks.com/portal/tickets and we will get back at you ASAP.

    Kind regards,
    Artur Leao
     
  18. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    yes sure now on Unity 2019.1.11f1 (64-bit)

    got this message

    Code (CSharp):
    1. TypeLoadException: Could not resolve type with token 0100001c (from typeref, class/assembly UnityEngine.Experimental.Rendering.RenderPipelineManager, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
    2. HeadlessStudio.OfflineRenderHD.Runtime.OfflineRenderHD.SaveFrame () (at D:/ycdivfx/UnityDev/20160412_offlinerender/src/OfflineRenderHD/Assets/headless.studio.offline-render-hd/runtime/OfflineRenderHD.cs:690)
    3. HeadlessStudio.OfflineRenderHD.Runtime.OfflineRenderHD.LateSave () (at D:/ycdivfx/UnityDev/20160412_offlinerender/src/OfflineRenderHD/Assets/headless.studio.offline-render-hd/runtime/OfflineRenderHD.cs:461)
    4. HeadlessStudio.OfflineRenderHD.Runtime.OfflineRenderHD.LateUpdate () (at D:/ycdivfx/UnityDev/20160412_offlinerender/src/OfflineRenderHD/Assets/headless.studio.offline-render-hd/runtime/OfflineRenderHD.cs:482)
    and rendering look stop at first frame at 47%

    it's on hdr setup
    we have comment this line
    Code (CSharp):
    1. public class BeautyWithAlphaElement : BaseRenderElement
    2. {
    3.     private RenderTexture _alphaTexture;
    4.     private Material _material;
    5.  
    6.     public void OnEnable()
    7.     {
    8.         Name = "Beauty With Alpha";
    9.     }
    10.  
    11.     /// <summary>
    12.     /// Grab the opacity debug view here, before calling the normal render.
    13.     /// </summary>
    14.     protected override void PreRender()
    15.     {
    16.         var old = ElementFrameBuffer;
    17.         ElementFrameBuffer = _alphaTexture;
    18.         var current = RenderPipelineManager.currentPipeline as HDRenderPipeline;
    19.        // current.debugDisplaySettings.materialDebugSettings.SetDebugViewMaterial(100);
    20.         RenderHelper();
    21.        // current.debugDisplaySettings.materialDebugSettings.SetDebugViewMaterial(0);
    22.         _alphaTexture = ElementFrameBuffer;
    23.         ElementFrameBuffer = old;
    24.     }
     
  19. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Hi, please use our Helpdesk system for support questions and issues. Thanks!
     
  20. Mad_ed7

    Mad_ed7

    Joined:
    Jun 25, 2018
    Posts:
    8
    Hi there! I'm using unity 2019.3.6f1 and every time I try to render my shots as PNG sequences, they come out distorted. There seems to be some weird offset.

    Here's the game view:
    Game View.png

    Here's the render:
    Render.png


    Any suggestions?
     
  21. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83

    Hi, did you manage to check our answer on our Helpdesk system?

    Cheers,
    Artur Leao
     
  22. athosrojas

    athosrojas

    Joined:
    Jun 26, 2017
    Posts:
    76
    hello i using with 2020 without major problems. but no sucess to render with alpha pass. and i want to know if have any way to rende object pass or some way to do it with a similar function
     
  23. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Hi, did you reach out to us using our Helpdesk system? If not please do, and we will get back at you ASAP.

    Thanks!
     
  24. Summerson

    Summerson

    Joined:
    Nov 24, 2013
    Posts:
    10
    Hi. Is ObjectId pass supported in HDRP? Can't find it
     
  25. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Hi, please create a ticket using our helpdesk system.
     
  26. Summerson

    Summerson

    Joined:
    Nov 24, 2013
    Posts:
    10
    I've created the ticket but not actually sure it worked. There was a message that ticket created but there's no place I can see it.
    the problem is - segmentation pass is entirely purple. I'v created Segmentation manager with random option as described in readme. not sure if there's documentation for your plugin or some tutorials..
     
  27. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    We don't see your ticket. You can also reach out to us via email on the email displayed in the asset store page. Anyway, that looks like a shader issue, we've seen that before and it was solved by reimporting the offline render folder .
     
  28. Summerson

    Summerson

    Joined:
    Nov 24, 2013
    Posts:
    10
    added one string in SegmentationRenderPass shader
    it worked 21-05-21_17-41-18_devenv_kTi.png
     
  29. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Ok great. Glad you sorted it out. I'll forward this to the dev team for future reference.
     
  30. spikezart

    spikezart

    Joined:
    Oct 28, 2021
    Posts:
    72
    What's happened to this asset? I don't see it in the asset store.