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[Official] The collected il2cpp forum topic.

Discussion in 'General Discussion' started by RalphH, May 20, 2014.

  1. RaventurnPatrick

    RaventurnPatrick

    Joined:
    Aug 9, 2011
    Posts:
    250
    Yeah I think it would be nice if Cloud Build actually showed some metadata about the build (like: if it was built with Mono or IL2CPP). In our case, we had only Android support enabled in the local project, so we never saw the options for iOS - thus when using Cloud Build for iOS builds you need to install the iOS Support to your local Unity Player to be able to change the settings for the build - I think it's fine - people just need to know.
    Thanks for the info. I think I was just confused, as I thought IL2CPP would be the default setting for Unity. However now we changed it and everything works perfect.
    Thanks for the tip - I will definitely keep this in the back of my mind :)
     
  2. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    I have a major issue with IL2CPP. Is there a dedicated forum? Where can I find support for it?
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Generally scripting forum, or if it happens on a particular platform, that platform forum.
     
  4. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    586
    Will IL2CPP ever support
    TypedReference
    and related reflection APIs?
     
  5. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,938
    I'm not sure about "ever" - it might happen in the future. But we don't have any plans to add support soon.