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Official readme or tutorial for ARHumanBodyManager and related (ARKit3)

Discussion in 'Handheld AR' started by ina, Jun 24, 2019.

  1. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    799
    Hi! Is there an official readme or tutorial on the new ARKit 3 Human Body elements supported by ARFoundation?
     
  2. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    799
    been able to get the ScreenSpaceJointVisualizer to show shaky line renderings of the human body pose - but not able to actually view the sample prefab skeleton in HumanBodyTracking3D ...
     
  3. 3d_Artist1987

    3d_Artist1987

    Joined:
    Jul 9, 2012
    Posts:
    707
  4. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
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    1,316
  5. cjensen1

    cjensen1

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    Oct 23, 2016
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  6. edhjones

    edhjones

    Joined:
    Oct 23, 2018
    Posts:
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    I hate to just +1 this, but ... +1

    Seems that the HumanBodyTracker is getting enabled, but OnHumanBodiesChanged is never getting called.
     
  7. edhjones

    edhjones

    Joined:
    Oct 23, 2018
    Posts:
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    Seems that the fix is simply to remove the ARKit/Foundation package that's included with the samples and install the latest version; 2.2.0 preview.3

    And adjust the JointIndices enum in BoneController.cs to match what's displayed in the Xcode console when you run the app.

    The robot still jitters around quite a bit, but at least it works. Yay!
     
  8. 3d_Artist1987

    3d_Artist1987

    Joined:
    Jul 9, 2012
    Posts:
    707
    yes, it's working now!!