Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Official readme or tutorial for ARHumanBodyManager and related (ARKit3)

Discussion in 'Handheld AR' started by ina, Jun 24, 2019.

  1. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    870
    Hi! Is there an official readme or tutorial on the new ARKit 3 Human Body elements supported by ARFoundation?
     
  2. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    870
    been able to get the ScreenSpaceJointVisualizer to show shaky line renderings of the human body pose - but not able to actually view the sample prefab skeleton in HumanBodyTracking3D ...
     
  3. TechnicalArtist

    TechnicalArtist

    Joined:
    Jul 9, 2012
    Posts:
    725
  4. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,412
  5. cjensen1

    cjensen1

    Joined:
    Oct 23, 2016
    Posts:
    6
  6. edhjones

    edhjones

    Joined:
    Oct 23, 2018
    Posts:
    6
    I hate to just +1 this, but ... +1

    Seems that the HumanBodyTracker is getting enabled, but OnHumanBodiesChanged is never getting called.
     
  7. edhjones

    edhjones

    Joined:
    Oct 23, 2018
    Posts:
    6
    Seems that the fix is simply to remove the ARKit/Foundation package that's included with the samples and install the latest version; 2.2.0 preview.3

    And adjust the JointIndices enum in BoneController.cs to match what's displayed in the Xcode console when you run the app.

    The robot still jitters around quite a bit, but at least it works. Yay!
     
  8. TechnicalArtist

    TechnicalArtist

    Joined:
    Jul 9, 2012
    Posts:
    725
    yes, it's working now!!
     
unityunity