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[Official] Physics Debug Visualization for Unity 5.5

Discussion in 'Physics' started by MortenSkaaning, Nov 25, 2016.

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  1. MortenSkaaning

    MortenSkaaning

    Joined:
    Jan 16, 2015
    Posts:
    120
    Hi,

    We made a new forum for feedback on the Physics Debug Visualization for Unity 5.5.

    https://forum.unity3d.com/threads/physics-debug-visualization.442106/

    Once Unity 5.5 is released I will update the build with the Physics Debug Visualization.
    New features in the visualizer is filtering per Collider type and sleeping status. This enables the visualizer to function as an easy-to-use profiler.

    Regards,
    Morten
     
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  2. MortenSkaaning

    MortenSkaaning

    Joined:
    Jan 16, 2015
    Posts:
    120
    Hi All.

    I've updated the build:
    • Update to Unity 5.5.0f3.
    • UI overhaul. Toolbar introduced. Filtering foldout removed. Things got smaller.
    • Fixed a bug in the Layer masking code.
    • Green is now used for Static Colliders and red for Rigidbodies.
    • “Non-convex” change to “concave”
     
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  3. MortenSkaaning

    MortenSkaaning

    Joined:
    Jan 16, 2015
    Posts:
    120
    The forum page have been updated with a new build for Unity 5.5.1p1.
     
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