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Official LEGO Microgame by Unity

Discussion in 'General Discussion' started by JamesArndt, Oct 27, 2020.

  1. JamesArndt

    JamesArndt

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    "Become a first-time digital game maker with the new LEGO Microgame by Unity! Create, personalize and share a fully interactive 3D game packed with virtual LEGO bricks, new Minifigure characters and more exciting LEGO elements. Follow simple guided tutorials in the Unity Editor to move from opening your first project to publishing and sharing your first 3D game in about 45 minutes. No coding experience required! Get started in Unity with the LEGO Microgame by visiting https://store.unity.com/lego-microgame

    Pretty cool to see such a dynamic partnership between Unity and the Lego brand.

     
    Last edited: Oct 27, 2020
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  2. Antypodish

    Antypodish

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  3. APSchmidtOfOld

    APSchmidtOfOld

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    Targetting cookies? What else?

    Is this an official thread?
     
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  4. JamesArndt

    JamesArndt

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    Sorry about that. I've fixed it and it nows points to a working URL!
     
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  5. JamesArndt

    JamesArndt

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    I'm not a Unity employee or a Unity Forum Moderator, so I don't believe I'm able to tag the thread as Official. So I would say no this not an official forum thread on the new LEGO Microgame by Unity. This is simply from a Unity developer (myself) and a big fan of Lego (myself as well). The information shared here is about an official collaboration between Unity and the Lego brand.

    PS - Not sure what the "targeting cookies" means? Is there something up on the official Lego YouTube or official Unity page for the challenge?
     
    Last edited: Oct 29, 2020
  6. Antypodish

    Antypodish

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  7. JamesArndt

    JamesArndt

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  8. Joe-Censored

    Joe-Censored

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    Has anyone seen what license the LEGO content is distributed under? I haven't been able to find it.
     
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  9. firstuser

    firstuser

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    Wondering the same thing about licensing, can we use it, for example, in an ad-supported iOS/Android game?
     
  10. Joe-Censored

    Joe-Censored

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    Yeah I was thinking some of the assets would be fun to include in really any game as easter eggs.
     
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  11. Ryiah

    Ryiah

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    Last edited: Oct 28, 2020
  12. JamesArndt

    JamesArndt

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  13. Antypodish

    Antypodish

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    @JamesArndt I think this is very fair move from Unity perspective.
    Developers for long time were crying out, that Unity is not making games by them self.
    Now we have not only game, which promotes lego, but also is open to us devs., even that is behind a such licence. I think it is really cool movement in right direction. Who don't like Lego? :)

    And then we have another open project from Unity, which invites everyone to participate, in shaping its little adve nature.
     
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  14. JamesArndt

    JamesArndt

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    I suppose I can see this perspective. I don't think the Lego project is Unity creating a game for release as much as it is just giving everyone a development sandbox using the Lego IP. So at the essence of it I don't think this is what folks were clamoring for when they wanted Unity to develop titles. They were asking for development of titles similar to what Epic has been doing for some time now. I do agree the collaborative projects that Unity is opening up for folks is a great initiative. I know I love Lego and so do my children, so it's definitely a positive. I know Lego is also a likely contributor to the explosion in popularity of Roblox.
     
  15. firstuser

    firstuser

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    Not surprising but nice to have this clear, thanks!
     
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  16. Joe-Censored

    Joe-Censored

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    I took a look at it recently, and it appears to be a fun and well designed tutorial for absolute beginners. It shows you things like changing values in inspector fields, etc, without requiring coding experience. I could see this being used in middle school computer class rooms and similar, but it looks fun for anyone who just downloaded Unity for the first time to get their feet wet.
     
  17. zombiegorilla

    zombiegorilla

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    Bad James!
    <pedantic AFOL>
    Lego when used as a noun is already plural. (Like deer, police, luggage, etc). Alternately you can use 'Lego bricks" or Lego elements" for plurals.
    </pedantic AFOL>

    I played with a for a bit... I wonder how useful it is for beginners? As far as I got with it, other than the play button, and dragging elements to the scene, almost everything else seems very un-Unity like. Like dragging behaviour bricks to the models on the stage to make them function? I mean, it is neat, but it is even different than the visual scripting language that Unity is focusing on now. It is cool to have a recognizable brand to draw in more users.
     
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  18. Desoxi

    Desoxi

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    Can you give me a hint on where the brick position behavior is getting controlled inside the editor? Which script is responsible for snapping the bricks together?
     
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  19. tjhinn

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    hi all, for some reason I am stuck at the beginning of the tutorial on this. It's weird and I really don't know what I did wrong.

    The tutorial asked me to drag a Platform from the Prefab into the scene and I did just that. However, the Platform that I did drag out is just invisible for some reason? I can see the outline of a platform, but it doesn't show the actual lego platform. And I can't see it either when press Play and test out the game. It's so weird but if I do click on the space, I can select the invisible platform, and move it around, rotate etc, but it just doesn't show in game?

    Appreciate any help.
     
  20. Nition

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    I realise I'm not the target beginner market for this project, but I was interested in how it handled performance with the many colliders you'd end up with after combining hundreds or thousands of LEGO bricks each with their own collision. Was it combining them into a convex hull, using an outer box as a base and then raycasting internally, doing nothing?

    Unfortunately it all seems to be hidden somehow. You can't see the children of the "LEGO Model Group Asset" GameObjects and their colliders and other content doesn't show up in scene view.

    Is there any way to expose those hidden GameObjects ? I assume not as the hiding must be intentional but I just thought I'd check here. It's possible to see that they exist - scripts like BrickColliderCombiner.cs reference them.
     
  21. Arowx

    Arowx

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    Does it have doors*, elevators, moving platforms, guns, bullets, bombs and the ability in game to build LEGO structures e.g. bridges/vehicles/ladders/stairs/walls?

    What about multiplayer and world generation?

    *including locks and keys.
     
  22. Ryiah

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    It's an American thing. :p

    https://en.wiktionary.org/wiki/Lego#Usage_notes
     
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  23. Gordian

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    I know you can add the behavior brick scripts to objects to get the behavior without seeing the actual bricks being displayed. But I'd kind of like to have the best of both worlds where it shows in the editor but is hidden during runtime. I see that there is some mesh combining so I'm wondering if this is easily doable or not? Is it just better to affix the script to the GameObject rather than the behavior brick and just live with it not being as clear in the editor?
     
  24. zombiegorilla

    zombiegorilla

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  25. POCallaghan

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    Hello,
    I was experimenting with importing models from bricklink studio, particularly with minifigures. I was trying to replace the existing character with a new prefab and added all of the same scripts and components of the player prefab. however when I test in game, the camera is picking up the input but the model remains static in place and the player dies. Does the Microgame not support making custom characters?
    Any insight would be appreciated
     
  26. Thegamingwizard96

    Thegamingwizard96

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    I'm trying to get the minigame to detect a score, I'm able to get the UI set up but when I connect the touch trigger to the top of the counter action button it doesn't add 1 point for each crystal I pickup. I've checked and made sure it's set to add one and the sense is added to player but nothing is happening. Some help would be greatly appreicated!
     
  27. bielesibub

    bielesibub

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    Does anyone have any tips on the most efficient/best way to import complex LEGO models into Unity. As an example, (10255 - Assembly Square)
    Or maybe there is another way?
    Any help would be appreciated.
     
  28. conorgriff1986

    conorgriff1986

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    Hi there,

    Just looking for some help in the Unity Lego game.

    I m trying to animate a minifigure as an enemy - I want the minifigure to simply walk a circuit.

    Does anyone know any tutorials that are available or any guidance / advice on this?

    Thank you