Hey, I'm using Spine animations in my project. The problem is that all the textures for different resolutions are rendered normally on the scenes when I'm using asset bundle variants (sd/hd) except my spine game objects. They lose the reference on skeleton data assets when I'm using other variants rather than the original variant which was used in scene creation. Thus I can't use asset bundles if my spine animations are not working with variants. Do I do something wrong or it is a bug of spine or unity?