Hello Friends. Every since Unity 5, we have release a feature called Asset Bundle Variant. One of it's goal is to make it easy for users to ship games that uses different sets of assets based on platform (screen resolution). This is commonly known as the HD/SD problem. Few months has passed and it is clear that the idea has not taken off. And I want to know why... For those who has tried it and given up, please tell us where the system came up short and/or any pain points. Hopefully we will take this and collaborate with the Asset Bundle Team to fix/improve the system. I look forward to hearing from you.