I'm a former Flash / now HTML5 developer interested in creating something deeper and more meaningful, like a story-driven 2D shooter with Steam Greenlight and IndieGoGo in mind. So when it comes to my expectations, a sophisticated 2D pipeline would be a must, preferably with 2D skeletal animation fully integrated in the editor (currently I'm using Spine and I love it, but it's still an external tool and rather expensive for those who consider buying it). Another thing I would benefit from would be a streamlined ability to create alternative deferred rendering equations with custom uber-shaders, written in GLSL or some meta shading language (I love Stage3D AGAL - you can do beautiful low-level stuff in it). Regarding pricing, I wouldn't mind paying $200+/mo for premium subscription, if it could give me some sense of exclusivity and belonging to the community, whatever that means: member-exclusive local meetings, industry insights, premium job/collaboration listings, a personal manager, who could help to arrange a playtesting or to launch a Kickstarter, exclusive deals in Asset Store, etc. I've seen you guys at Moscow DevGamm 2014, and I loved your attitude and loyalty to your indie roots - something that Epic will never have. I remember that story told by David during keynote about him doing his laundry, being completely broken and suddenly realizing the big picture of things to come. Now it's time to realize that community and being the part of something bigger is the key, and monetizing that feeling is essential. Don't sell just the tools, sell the whole experience of being indie.