To help people get to grips with the new Standard Shader, we've been creating a number of assets to ease people into the confusing world of PBR. This started with the first iteration of the Shader Calibration Scene, which you can download from the asset store here. We're making our internal PBR calibration charts available, which are cheat-sheets to help show what values each slot of the standard shader expects, in order to create a particular material. There's a chart for both the default metal/smooth mode, as well as the specular/smooth variant. We've been using these to quickly grab colours for setting specular and metal values, and they also gave us a quick reference for what albedo and smoothness values to use. Here's a preview of the charts: You can download these as part of the Shader Calibration Scene, or as a separate zipped download linked below. This download contains the full hi-resolution .png and .pdf files. Download the charts here! Please let us know in this thread if you have any feedback or questions!