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[Official] 5.0 - Dropping OS X 10.6 support for Editor/Players; dropping OS X 10.7 for Editor

Discussion in 'Unity 5 Pre-order Beta' started by Alex-Lian, Nov 10, 2014.

  1. Alex-Lian

    Alex-Lian

    Guest

    Greetings,

    I'd like to announce that we will formally drop support for OS X 10.6 entirely for both editors and players for the 5.x product cycle. The numbers are showing that 10.6 use is vanishingly small.

    For OS X 10.7 we will drop support for the editor, but keep runtime support for the time being.

    Our current plan is to block installations of editor and the webplayer as appropriate. However, for the OS X Player, we can only look to make you all aware of the change as packaging of that player belongs to you all.
     
    Ostwind, shkar-noori and MrEsquire like this.
  2. steego

    steego

    Joined:
    Jul 15, 2010
    Posts:
    969
    Yay! Does this mean we'll finally see OpenGL 4.x for OSX/Linux?
     
    shkar-noori likes this.
  3. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    Not in 5.0, but people are working on that. This does make that particular feature somewhat easier to do, yes.
     
    shkar-noori likes this.
  4. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    Drop it like a beat :D
     
  5. any_user

    any_user

    Joined:
    Oct 19, 2008
    Posts:
    374
  6. avision

    avision

    Joined:
    Sep 23, 2014
    Posts:
    1
    That is fine if you support retina display in the editor. When do you want to fix that, i hoped for 5.0 ?
     
  7. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
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    Posts:
    32,401
    Nope, unless you count running an old OS X in a VM.

    --Eric
     
  8. BrotenStudios

    BrotenStudios

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    Feb 13, 2014
    Posts:
    155
    I guess this means it is 'bye' to all the 32-bit EFI MAC computers with 32-bit and 64 bit core 2 duo's . I can plan to do minimum QA bench marks tests for my games presuming that MAC users are no less then a 64-bit CPU with 64-bit EFI system.
     
  9. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
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    Unity doesn't support anything less than 10.6 anyway, so that's a non-issue. That is, any Macs that can run Unity games in the first place are already 64-bit.

    --Eric
     
  10. BrotenStudios

    BrotenStudios

    Joined:
    Feb 13, 2014
    Posts:
    155
    Actually yes it is 64-bit but 'some' of the systems actually have a 32-bit EFI for 32-bit kernel. I know I got a "BUNCH' of these older mac's. all run Unity editor and player fine. At least with the 4.x version.

    That said, I'll probably move to a Minimum supported Spec for my games of OS X 10.8 with 64 BIT kernel mode.
     
  11. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    That is really a shame that we can't take advantage of newer versions of OpenGL. I mean, some versions of OSX do support newer versions of Open GL, but Unity is stuck with OpenGL 3.x

    For us it means we cannot create GPU snow particles for our game because it would not run on OSX even if the hardware AND software support it. It's either we support Windows only or have to create a prehistoric game for all platforms.

    Why can't we have a DX11/OpenGL 4 build option?
     
  12. BrotenStudios

    BrotenStudios

    Joined:
    Feb 13, 2014
    Posts:
    155
    I make snow particles and rain in my games fine. Of course I'm running on i7 3.95ghz with 32gb ran and 4gb vram. OpenGL 4 would be nice for systems that would benefit from it.
     
  13. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    Ours also have snow particles, but we can only afford some in front of the camera. What would be great is to have to ability to create 3D interactive blizzards made of millions of particles. We currently cheat using stretched billboards and while they (sometimes) look good, they do come with a lot of limitations (clipping through walls, not smooth when seen from the front, etc.). The TC Particles package on the asset store only works with DX11 even if Mac hardware and software actually support it since 2011.