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Odd shadow problem, is it Unity or the FBX file?

Discussion in 'General Graphics' started by mrpmorris, Nov 6, 2017.

  1. mrpmorris

    mrpmorris

    Joined:
    Dec 25, 2012
    Posts:
    50
    I have an FBX file I have imported into Unity 2017.1.0f3, but the shadow that is being cast from the top of it seems to be cut off half way along.


    ShadowProblem.png

    I have tried recalculating the normals in the Inspector, but it has made no difference. Can anyone suggest something I can try?
     

    Attached Files:

  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    What are your lighting and shadow settings, and shadow bias setting?

    Is that curly piece a separate mesh object - or attached to the curved bottom surface?
     
  3. mrpmorris

    mrpmorris

    Joined:
    Dec 25, 2012
    Posts:
    50
    Everything is set to "Ultra" with a distance of about 15. The whole thing is a single mesh. The project is attached if you want to look for yourself. It's driving me crazy!
     
  4. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    Select your directional light in the scene, play with the bias settings.
     
  5. mrpmorris

    mrpmorris

    Joined:
    Dec 25, 2012
    Posts:
    50
    It was the bias setting, it needed to be lower.

    Thanks!