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Odd Lighting Effect

Discussion in 'HDRP Ray Tracing' started by Jaxtronaut, Aug 8, 2020.

  1. Jaxtronaut

    Jaxtronaut

    Joined:
    Oct 5, 2018
    Posts:
    2
    There is an odd lighting glitch that i would like to know what this is and how to fix it



    I'm using the latest version of the HDRP and Unity 2020
     
  2. Szymon-Programmer

    Szymon-Programmer

    Joined:
    Apr 19, 2016
    Posts:
    4
    This video is private :/
     
  3. Jaxtronaut

    Jaxtronaut

    Joined:
    Oct 5, 2018
    Posts:
    2
    Ah shoot here

     
  4. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    445
    Seems like you're using latest 9.x/10.x HDRP version with screen space global illumination - it's prone for those large blocky artifacts (going to "Custom" settings in global illumination settings and maxing out "Filter radius" to 8 may help smooth those). Also, check volumetric lighting on this sun *?* - if disabling volumetrics removes those artifacts it was not GI problem, it's volumetric fog settings (enable advanced fog settings using gear icon on it's right top and enable filtering/more samples).
     
    FernandoMK likes this.
  5. auzaiffe

    auzaiffe

    Unity Technologies

    Joined:
    Sep 4, 2018
    Posts:
    255
    Can you disable volumetrics and try again? I am nore sure we are looking at something ray-tracing related here.