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Odd Knight! RoughLike ARCADE HighScore BraggingRights

Discussion in 'Made With Unity' started by Afon, Jan 4, 2014.

  1. Afon

    Afon

    Joined:
    Mar 29, 2012
    Posts:
    43
    Last edited: Jan 5, 2014
  2. Deleted User

    Deleted User

    Guest

    congrats. what is your next project?
     
  3. NutellaDaddy

    NutellaDaddy

    Joined:
    Oct 22, 2013
    Posts:
    288
    Oh man it made me laugh when I saw the cute walking that your character does. It was challenging ,but very fun
     
  4. Afon

    Afon

    Joined:
    Mar 29, 2012
    Posts:
    43
    actually im still making the Big project, I took a break form it, by making a small game :p xD
     
  5. blueLED

    blueLED

    Joined:
    Jan 5, 2014
    Posts:
    102
    This was fun, but it felt a little sluggish. I liked the simple art style and getting the hang of how the sword would hit/timing. I would suggest increasing the speed overall just a tad.
     
  6. Afon

    Afon

    Joined:
    Mar 29, 2012
    Posts:
    43
    its true that the character is slow, but the main mechanic is the control of the precious precious Sprint.
    My idea was to force the player to truly consider the Sprint mechanic, it is not there just to be OP, in fact without it the character sucks XD (it was slower before...)
    To be honest I think that in the end I made this game more for my self than anything else, hehe. I wanted a true hard game, yet not unfair (unless you don't get sword drops, Dammmnn youuu sword drops! :p, I missed getting that feeling from a game).
    Here is me pwning at my own game lol XD http://instagram.com/p/ixpFErCJF9/
     
  7. deadfire52

    deadfire52

    Joined:
    Jun 15, 2011
    Posts:
    101
    How did you do the fog? Particle emitter with really long life?
     
  8. Afon

    Afon

    Joined:
    Mar 29, 2012
    Posts:
    43
    yeah, it's default DustStorm, that i changed the colors, and Infinite loop, cheers!
    added some new features!
     
  9. Afon

    Afon

    Joined:
    Mar 29, 2012
    Posts:
    43
    just gave it the finishing touches, and added a special price (look at game description)