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Odd issue importing fix model

Discussion in 'Asset Importing & Exporting' started by wraith1821, Jul 30, 2021.

  1. wraith1821

    wraith1821

    Joined:
    Nov 26, 2017
    Posts:
    30
    So I’m importing an fbx model exported from blender. It is humanoid. Unity recognizes the rig and green lights the model ready to go. Yet when I expand the hierarchy, the only bone I see is “root”, as a single object, with no child objects (bones) I’m trying to set this model to work with a third party character controller and obviously can’t just use root as all the bones. Any help appreciated.

    Thanks in advance!