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odd blender importing

Discussion in 'External Tools' started by Ooga Booga, Dec 26, 2005.

  1. Ooga Booga

    Ooga Booga

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    I just got the demo of unity, and imported a very simple model from blender, a sphere. The sphere however, has a grey box inside it, which isn't in the blend file. What is that and how do I get rid of it? Im planning on buying if I can see that Unity supports blender well.

    Thanks very much!
     
  2. Jonathan Czeck

    Jonathan Czeck

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  3. Ooga Booga

    Ooga Booga

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    Ahh thanks a lot! I didn't even know about saving a default scene. I have another question now, i noticed that unity doesn't import armature animation from blender, as far as I can tell. Is that going to be added soon or do I have to find some sort of workaround?


    Thanks
     
  4. Sync1B

    Sync1B

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    It seems that us blender people just need to keep pushing for a fbx exporter. I have posted a few times about it on the blender dev forum, but who knows if it will ever happen. I think for right now your SOL unless you can pull off your animations in unity. The more people that push the sooner we will see some action, I hope!

    Sync
     
  5. GusM

    GusM

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    The new Blender 2.4 includes a Collada exporter. Maybe this could be a good way to begin...

    My two cents.
     
  6. jcadam

    jcadam

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    Or we could keep pushing for OTEE to fix the Unity blender importer.
     
  7. Ooga Booga

    Ooga Booga

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    Sorry to ask but what is collada, and how does it help me get something to unity? I've never heard of it.
     
  8. Sync1B

    Sync1B

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    I didnt know there was any thing wrong with the blender importer?

    sync
     
  9. socksy

    socksy

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    It only supports mesh, and that needs fixing.

    Bring in the Armature and Animation support!

    :D
     
  10. Sync1B

    Sync1B

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    I didnt think that was a problem... I thought it was just a limit to how much unity could import.

    sync