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Oculus: Zoom / field of view

Discussion in 'AR/VR (XR) Discussion' started by davidlively, Sep 16, 2015.

  1. davidlively

    davidlively

    Joined:
    Aug 1, 2015
    Posts:
    12
    I need to render a portion of the scene - specifically, a square occupying the middle 1/3rd of the display - to a texture.

    Normally, I might try changing the camera's field of view to do this. Unfortunately, changing the FoV when rendering for the Rift appears to have no effect.

    Help! There used to an OVRCameraController class which provided SetVerticalFOV(), but that appears to be missing from the latest Oculus package.