I get this message from the Oculus SDK: "This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 64-bit only." ARMv7 is disabled, so what can I do more? Before it was also whining about target to API level 33, while the maximum is 32, but I was setting it to "maximum available" as seen in a video on how to set up the proejct for VR. At least fixing it on level 32 worked. But I'd like to eliminate also this last warning and understand why it's showing up.