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Oculus VR overriding the unity's input System

Discussion in 'VR' started by RaviRK, Nov 1, 2019.

  1. RaviRK

    RaviRK

    Joined:
    Aug 6, 2017
    Posts:
    5
    I have a project with 2 scenes , one with VR Supported and another with non-VR . In vr user wears the headset and play the game. in NON -VR he has to remove the headset then interact with unity ui using mouse and keyboard on the moniter.
    .
    The game starts with non vr scene , where user will interact with ui on moniter, adjust some settings for the game. Then he enters the scene with VR.
    .
    WHEN I COME BACK TO NON-VR scene from VR-Scene , i am not able to interact with the unity ui unless my vr headset is enable.(by enabled i mean it should be wore).
    .

    I face this problem in build file. it is working fine in unity editor.
    .
    please share your views.