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Oculus VR 0.8 Runtime + Kinect with Kinect v2 MS-SDK (Asset Store)

Discussion in 'AR/VR (XR) Discussion' started by BuRnIsBaCk, Jun 3, 2016.

  1. BuRnIsBaCk

    BuRnIsBaCk

    Joined:
    Dec 10, 2012
    Posts:
    13
    Hi Everyone,

    I really need some help. I have working on this Demo for quite some time but unable to resolve an issue.

    My setup: Oculus Rift DK2 - Running with 0.8 Runtime on a Windows 10 Machine
    Kinect for Xbox One with Kinect Adaptor with MS-SDK 2.0 installed
    Unity - 5.3.4f1

    For Oculus - I have the OVR Package added and I am able to successfully run the Demo and Custom Maps without any problem.

    For Kinect - I am using the Kinect V2 with Examples package from the Asset Store and I have been able to run not just the demo but my custom Avatar as well without any problems.

    Now the problem: When I combine the two into a single project and have both Kinect and Oculus Rift, my Kinect goes to --- "WAITING FOR USERS" state and never detects anybody. If I disconnect the Oculus Rift Headset from the PC and run the game, the Kinect starts working again.

    There are no errors, nothing, Oculus works fine but Kinect does not detect anyone when Oculus is connected. I have tried, researched and did everything possible, but I am not able to figure out why the two items refuse to work together.
     
  2. GoesTo11

    GoesTo11

    Joined:
    Jul 22, 2014
    Posts:
    604
    With the CV1, I cannot plug anything else into the same usb card or everything stops working. The CV1 is very greedy for usb bandwidth. I believe that the Kinect is as well. If your motherboard has different usb chipsets, maybe try plugging in the DK2 to a different one. Just an idea.
     
  3. mmerlange

    mmerlange

    Joined:
    Jan 22, 2013
    Posts:
    9
    Hi,
    I'm trying to use KInect2+Oculus Rift.
    I use MH_VRKinect.
    If works, smooth movements... but big but the Oculus camera is too high. I mean instead of being "attached to head", it is much higher.
    Anyone has a clue please ?
    Happy new year to all !
    Michaël