Absolute beginner here ! I'm great on 3DSMax but Unity has me confused..But I'm learning bit by bit. I have the Oculus headset and viewed many demos. I've worked my way through the SDK exercise...Tuscany. I noticed that the outcome from the exercise does not allow the user to vary their "height" as they can in the original.??? The original allows the viewer to adjust their "height" in real time. Now am I just too much of a beginner to be able to do this: I want to know how to assign a couple of keys so the user can raise and lower their "height" or whatever it's called, interactively during the game. Can anyone point out either how this is done or what I need to read? Some demo's do allow the viewer to raise and lower their "height" in real time and some don't. I'm sure my W7 machine has all the latest and all the required software and hardware to cope. Any clues would be greatly appreciated.