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Oculus SDKs: "Unity" vs. "Mobile"

Discussion in 'AR/VR (XR) Discussion' started by cowlinator, Jan 13, 2015.

  1. cowlinator

    cowlinator

    Joined:
    Mar 15, 2012
    Posts:
    69
    I haven't been able to find an answer to this (or even anyone asking it). I noticed that on the Oculus SDK page ( https://developer.oculus.com/downloads/#sdk=any ), there is 1. an SDK for Unity, and 2. an SDK for mobile (Gear VR) which also contains a Unity package.

    It looks like the cs and dll files for each SDK differ considerably from each other, but I'm not sure if that is because the version number differ (0.4.4-beta vs 0.4.1), or because the SDKs are incompatible.

    Are they compatible? If not, then it kind of defeats the purpose of using a multi-platform engine.
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    273
    I think this is a question better suited for the Oculus forum since they create, distribute and maintain the plugins.
     
  3. LaneFox

    LaneFox

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    Jun 29, 2011
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    6,530
    Unless you're pushing to Gear VR, use the other one (Rift).
     
  4. cowlinator

    cowlinator

    Joined:
    Mar 15, 2012
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    I'm pushing to Rift and Gear VR.
     
  5. LaneFox

    LaneFox

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    I'm not really sure how OVR is handling that scenario. Check with them directly.
     
  6. cowlinator

    cowlinator

    Joined:
    Mar 15, 2012
    Posts:
    69
    wccrawford and LaneFox like this.
  7. LaneFox

    LaneFox

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    Jun 29, 2011
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    6,530
    Thanks for posting with your results.
     
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