Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Oculus Rift - show both eyes in editor / PIE?

Discussion in 'AR/VR (XR) Discussion' started by davidlively, Sep 14, 2015.

  1. davidlively

    davidlively

    Joined:
    Aug 1, 2015
    Posts:
    12
    Using latest Unity and Oculus plugins / SDK, I see only a single eye's view in the editor.

    For debugging, I'd really like to see both eyes side-by-side, like when "mirror mode" is enabled in other Rift demos. At the moment, I have to put the headset on and close each eye to see the different points-of-view. This makes it difficult to oh, say, tell if your app happens to be rendering monoscopic and just duplicating the content between displays.

    Suggestions? Examples? Ideally, for a test, I'd like to render a blue rect to the left eye, a red one to the right eye, and be able to see the blue and red next to each other in the same window on the primary display (NOT the HMD).
     
    EyePD likes this.
  2. Todd-Wasson

    Todd-Wasson

    Joined:
    Aug 7, 2014
    Posts:
    1,079
    I would like something like this too just so we can shoot binocular videos for promotion again.
     
  3. EyePD

    EyePD

    Joined:
    Feb 26, 2016
    Posts:
    63
    +1 ... I could definitely use this