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Oculus Rift: Gray Avatar Hands instead of Transparent Blue?

Discussion in 'AR/VR (XR) Discussion' started by jh2, Jul 31, 2018.

  1. jh2

    jh2

    Joined:
    Feb 21, 2018
    Posts:
    87
    I am using Unity 2018.1.9f1 and version 1.27.0 (OVR Avatar and OVR Utilities).

    The avatar model and virtual controllers are working as intended, but the material for the hands for the avatar are this sort of grayish default color and not the cool, sci-fi looking transparent blue material. Is this intended? What is the quickest method of implementing the transparent blue material instead?

    Thank you for your help.
     
    EmanUK likes this.