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[Oculus Rift] AvatarSurfaceShaderSelfOcluding.shader will not import

Discussion in 'AR/VR (XR) Discussion' started by anshulagg, May 16, 2017.

  1. anshulagg

    anshulagg

    Joined:
    May 4, 2017
    Posts:
    2
    Hi guys, new to Unity here. My friend and I were building a project in Unity 5.6, everything was going fine but after a recent Oculus SDK update we found that the AvatarSurfaceShaderSelfOcluding.shader was no longer working. Anytime it was called, it would say file not found even though it was placed in the right directory. This shader is responsible for the colouring and shading of the hands in the experience, and currently don't exist. I was wondering if anyone else has run into this issue, and what could possibly solve it?
     
    BentelAnnR and rob17reid like this.
  2. anshulagg

    anshulagg

    Joined:
    May 4, 2017
    Posts:
    2
    Update: We have re-imported the shader, but it now says "shader is not supported by GPU". Are there any workarounds for this? I know that the GPU cannot be the issue since it supports DX11 and have run it before on that GPU.
     
  3. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    Guys this throws the same error in V1.18 which I just downloaded.
     
  4. rob17reid

    rob17reid

    Joined:
    Jan 16, 2018
    Posts:
    1
    I'm coming across this issue with the script not being able to find the shader as well. Not sure why.