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Oculus Rift and Unity 5.1.1f1 personal

Discussion in 'AR/VR (XR) Discussion' started by Rattenborg, Jul 4, 2015.

  1. Rattenborg

    Rattenborg

    Joined:
    Jul 4, 2015
    Posts:
    8
    hi

    just a quick question - can we use oculus rift with the personal verision?

    i get this error when i try
    "Assets/OVR/Editor/OVRShimLoader.cs(56,32): error CS0117: `UnityEditor.PlayerSettings' does not contain a definition for `d3d11ForceExclusiveMode'"

    thanks
     
  2. Torigas

    Torigas

    Joined:
    Jan 1, 2014
    Posts:
    63
    Yes we can. But you should remove the "old" Oculus assets from your asset folder.

    Unity 5.1+ includes native VR support. In the Unity Player Settings you can enable VR Support and not worry about Oculus Plugins anymore.
     
  3. Rattenborg

    Rattenborg

    Joined:
    Jul 4, 2015
    Posts:
    8
    hi torigas

    thanks for your info - i have been looking for the "VR Support" in the player settings - but i can't find it :-/

    do you need the oculus rift to be installed? (i have not recived it yet)

    could you please add a screenshot if possible?

    i've seen this video on youtube, and he use the package from oculus even he use unity 5 :-/


    thanks
     
  4. Rattenborg

    Rattenborg

    Joined:
    Jul 4, 2015
    Posts:
    8
    hi - just found this - so i think i'm ok :)