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Games [Oculus Rift] A Voxel Editor

Discussion in 'Works In Progress - Archive' started by DumdogsWorld, Sep 25, 2017.

  1. DumdogsWorld

    DumdogsWorld

    Joined:
    Jan 13, 2015
    Posts:
    2
    Before you continue, please note the following:

    ---This is not a game. It's an app.
    ---It's not just any app! It's an app that sucks. It may not stink so bad later on down the road, but for now it does.

    My goal here is ultimately to make an art program. I'm not quite there yet, of course.

    Notes:

    ---To achieve acceptable performance, the app requires the user to plot a 3D canvas to draw in. You may specify more than one. They are always convex, but may overlap.
    ---The menus currently use a GDI-based approach that may not be compatible with all systems. If you get black textures instead of menus, you'll have to wait for the standalone GUI code to be finished.
    ---No Vive support yet, although I'm currently moving the VR support over to SteamVR. Again, you'll have to wait.

    Controls (Touch):

    X = Menu Accept
    Y = Open/Close Menu
    A = Create Point
    B = Enclose Points (Make Canvas)
    Left Trigger = Erase (Left Finger-Tip)
    Right Trigger = Draw (Right Finger-Tip)

    Upcoming Tomorrow (Next Build):
    --Support for deleting canvases.
    ---Support for grabbing and moving canvases.
    ---3D model importer with mesh-to-voxel conversion.

    And The Next Day (The Build After That):
    --Bone Placement
    --Voxel Rigging Support

    I only plan two days in advance. ;)

    Youtube:


    Download: This link will constantly change, since I'm going to use it as an "nightly build" location. :)

    https://www.dropbox.com/s/vjh2ahbl6hf5830/polyvox.zip?dl=0

    (^ I was originally going to call this PolyVox, but the name's taken already.)
     

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