Im using the built in Unity XR classes. I have a very basic setup 2 controller with a TrackedPoseDriver (Left, Right) and a Camera with a TrackedPoseDriver (Head). I started the project on PC and everything worked fine with this basic setup, correct floor/height etc. But it seems that there is a issue with Oculus Quest, because im using the same setup (same scene) and when I start the app on the Quest the floor is way too low, it almost feels like the floor is at the headset height instead of the tracking floor. Are there any known issues with the XR classes and Oculus Quest? Im using Unity 2019.3.0a7. The VR "rig" (TrackedPoseDriver) are setup correctly, because as I said, the same setup works with PCVR (Vive).