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Oculus Quest with Spatial Anchors?

Discussion in 'AR/VR (XR) Discussion' started by KamiKaze425, Jan 8, 2020.

  1. KamiKaze425

    KamiKaze425

    Joined:
    Nov 20, 2012
    Posts:
    207
    Hey everyone!

    A while back on Reddit, someone posted a location based shooter on the Oculus Quest. When asked about how they synced up the tracking with the physical space, they mentioned Azure Spatial Anchors.

    I thought Oculus didn't give us access to the camera feed? Does anybody know how you could implement Spatial Anchors on the Quest? Did they have to root the Quest? Custom firmware? Or is it something you can implement in Unity?

    Thanks!
     
  2. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    With the consumer version of the Quest there is no access to the camera nor the point cloud of the environment. I would recommend searching more info about that shooter or tell its name here as they probably used some kind of external hardware to do it or sort of origin calibration.