Hi I have used the example scene from the oculus plugin 'avatarGrab'. I can see the scene with the vr headset,but i dont see my hands. I have selected Quest as the target device. I am using unity version 2019.2.2f1 Anything else i may have missed here? Thanks
If you're using Oculus Integration 1.39, you should consider downgrading to 1.38 as a lot of us are having no end of trouble with the latest version. You can find older versions at https://developer.oculus.com/downloads/package/unity-integration-archive/ There are several steps you should do, also. The only-one-active-controller-at-a-time problem is fixed by: Oculus -> Tools -> Remove AndroidManifest.xml Oculus -> Tools -> Create store AndroidManifest.xml You will then have a Assets/Plugins/Android/AndroidManifest.xml file. Then, to fix the app not auto-launching on deploy: Change the line in the manifest that has INFO to LAUNCHER.
I've written a guide for setting up hands with Oculus Integration 1.40. Things change rapidly and the info above isn't correct anymore.
Where is the guide? Running into same issue with hands, all the manaifist and app id tricks are not working
I have projects where 1.40 LocalAvatar shows hands and others that do not. Everything is set up the same. The projects are somewhat complex. I am pulling my hair out. EDIT: Okay 1.41 just dropped.. Let's see what this fixes UGH! -- Unity Build and Run makes apks that crash, use Oculus B&R, BUT it builds the scene set in Unity B&R not what's current. -- gotcha! Player Settings XR - V2 signing? seems to make no diff at all --> Gave up and exported EVERYTHING into new projects. Hands appear now
Meh, the next problem you will run into is teleportation. I've spent many hours on it at work without a 100% bugfree result.
yep (1.40 and 1.41), though by writing my own teleport/locomotion script, I realised the problem is not really in the Oculus lomotion script, but rather in OVRPlayerPlayerController + Character Controller...
2019.2.8 with the latest Oculus utilities (1.44) definitely works. And feels pretty good. Just added the hand tracking permissions to manifest and included my app id, like suggested.
Great! Now you can upgrade to 2019.3.0f6 and try the new XR. You'll be back to ripping your hair out in no time!