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Oculus Quest - Single Pass not rendering left eye

Discussion in 'VR' started by LukeBryan93, Aug 28, 2019.

  1. LukeBryan93

    LukeBryan93

    Joined:
    Dec 3, 2018
    Posts:
    17
    Hi,

    So im currently developing something on the Oculus Quest in Unity 2019.2.0 and im having some issues using single pass.

    The left eye is rendering white and the right eye is rendering fine. (This is while using Post Processing. Colour Grading and Bloom). But if i turn off post processing single pass works fine.

    Multi pass doesn't give me this issue and i can have post processing enabled, however it is quite laggy.

    I was just wondering if anyone has had the issue before and if so have you found a fix?

    Thanks

    Luke
     
    rahul20dec likes this.
  2. Corysia

    Corysia

    Joined:
    Mar 14, 2018
    Posts:
    97
    I have not. It's been strongly stressed to me to never use PostProcessing in mobile.
     
  3. Mutimir

    Mutimir

    Joined:
    Dec 6, 2018
    Posts:
    23
    I hate this miss conception that post processing should not be used on mobile, many of the best mobile games use a lot of it, even in VR. But the reality of it is you need to put a lot of work into it and write your own stuff. No shortcuts there.
     
    jeromeWork likes this.
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