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Oculus Quest Single-Pass and Multi-Pass not working?

Discussion in 'VR' started by saifshk17, Jan 20, 2020.

  1. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    488
    I am using the following configuration:
    Unity: 2019.2.13f1
    Device: Oculus Quest
    Using LWRP

    Issues:
    (a) When I change the "Stereo Rendering Mode" to "Single-Pass", the rendering of the screen is too small and too far.
    (b) When I change the "Stereo Rendering Mode" to "Multi-Pass", the rendering is only visible on the Left-Eye.
    (c) The only Mode that works is "Multi-View". Unfortunately, there is also of jittery motion when this is used. The images that are near the user starts to jitter and this is very much visible.

    The (c) is the reason that I would like to use Single/Multi pass rendering since then it would overcome the problem.

    Has anyone faced these similar issues?
     
  2. game_burger

    game_burger

    Joined:
    Mar 31, 2022
    Posts:
    2
    I have the same Issues, currently searching for an answer :/
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,063
    Multiview is the prefered mode, as it's a lot more performant. If you have visual issues disable post processing effects as some are incompatible.
    Multiview is the same as single pass instaned.

    Make a new post with unity version, which render pipeline, how you made the game, etc