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(Oculus Quest) SampleFramework AvatarGrab starts ok, grinds to a halt

Discussion in 'VR' started by jpeezious, Aug 30, 2019.

  1. jpeezious

    jpeezious

    Joined:
    Aug 25, 2019
    Posts:
    4
    Anyone tried out the sampleframework scenes in Unity Integration? (I'm on 1.40)

    I suspect these were designed for Rift... but when I run AvatarGrab for example, it starts out OK and gets progressively worse until it crashes... anyone have any tips?
     
  2. Corysia

    Corysia

    Joined:
    Mar 14, 2018
    Posts:
    108
    And...I'm assuming you're not testing this on a Rift?

    Since the Go has been out for some time, and the Quest is more powerful than the Go, I would assume that all of the examples are supposed to work.

    Everything is such a moving target right now, tho. The Quest keeps getting firmware upgrades. Rift keeps getting new software. Oculus keeps releasing new versions of the Integration. And I'm not overly confident with the QA process they have at this point. Or, at least, updating documentation to cover breaking changes. As far as I can tell, they haven't even posted in the Oculus Developer forums that 1.40 is out.

    This frustration is what drove me to write my Example project. And it's taking all my free time to create, document, and test just for the Quest.
     
  3. jpeezious

    jpeezious

    Joined:
    Aug 25, 2019
    Posts:
    4
    Sorry, I'm developing for the Quest actually. I should have specified