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Oculus Quest: Map virtual world to real world

Discussion in 'VR' started by Akura, Dec 22, 2019.

  1. Akura

    Akura

    Joined:
    Jun 28, 2015
    Posts:
    23
    Hey guys!
    I just built my reallife appartement in unity an now i want to walk arround in my appartement with my oculus quest. My problem: When i spawn in the game im not spawning at the axact same position as where i am in the real world. So when i touch a wall in the real world, the wall in virual space is away just a little bit. Do you guys have some idea how to achiev this?
     
  2. nomand

    nomand

    Joined:
    Dec 23, 2008
    Posts:
    44
    The orientation of the room will always be misaligned, especially if the player resets their orientation. The only way I can think of is to have a special calibration stand for the headset that matches the scene's initialization location for the headset so that any movement after that is according to the rest of the room. But then again, if you reset orientation, I don't know what you can do to bring alignment back.